Tidefall

017: Single-Minded

Kamina, Rowan, and Taelyn do recon of the "Cragmaw Castle" and kidnap a kobold and bring him back to Baat, Khamul, and Tasi who made some seeming allies of some oddly-dressed dragon hunters also hunkering down in the abandoned town of Thundertree. The party gets info, and hopeful confirmation that Gundren may still be alive and has been being kept in the fort. They then meet with their new allies to make a plan of attack to get into the keep and get Gundren out…

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016: Consequences

After licking their wounds, our heroes advance further into the cave — and are surprised by the triggering of an explosive kobold trap. It seems, while they were resting, the remaining kobolds had been hard at work preparing for them. The party fights through the narrow tunnel where they were briefly trapped, meeting the kobolds head on — but that is not the last of the surprises. Taelyn is beset by horrific rot grubs, and nearly killed but for the fast inspections and deductions by Khamul and Tasi. Kamina discovers a body in the back of the cavern, and the party recognizes it as the tortured remains of the messenger they'd hired in Nettleton to follow after Gundren. With guilt weighing on them, the party ties up the last, surrendering kobold, and determine he will lead them to where Gundren is. For, they learn, these green-painted, self-mutilated kobolds are in service of a dragon called Cragmaw, and it was Cragmaw who wanted Gundren in the first place.

The party travels straight to the ruins of Thundertree, a town destroyed thirty years ago by the eruption of the local mine. They approach cautiously, discovering it is overrun by "plant monsters" (which they discover to be the nonaggressive twig blights) and, apparently, zombies. They argue for some time about how to approach the tower keep on the hill, which the kobold tells them is Cragmaw's lair. In the end, they let the sniveling kobold go, ensuring he runs off into the forest and not to snitch on them. Then Tasi, Khamul, and Baat settle into one of the ruined homes to shore up and wait while Taelyn, Kamina, and Rowan sneak forward and into the keep to do some recon, and hopefully kidnap another kobold with greater intel. As they advance to the tower entrance, however, they notice the rotting corpses of giant spiders— rent and killed by massive claws. This Cragmaw, it seems, is no small threat…

 

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015: A Murder of ̶C̶r̶o̶w̶s̶ Kobolds

The party returns to the site of the previous cart ambush, and locates the kobolds' cave hideout. They sneak their way deep into the cave, and would have gone further, too, if not for a lucky lookout by a perceptive kobold guard. Battle ensues, and the kobolds don't pull their pack tactics punches one bit. Kamina is almost killed in the fight as she is surrounded by kobolds and made a pincushion — but the party rallies to save her, and are victorious, after all. They retreat into a back cavern room to rest before continuing on.

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014: Zenith

The party arrives in Zenith and runs several errands, including finally healing Rowan’s legs, shopping, getting a day job, scouting for info on kobolds, reporting about the missing Gundren, oh and going and having a chat with a cussing banshee.

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013: Flight and Fight

The party leaves Lord Blackmoor’s estate, saying their goodbyes after a hearty breakfast, some sparring, and a flying “lesson” for Willet, and travel northwest toward where the guard captain pointed out the recent migration of another group of kobolds. After a day’s ride, they encounter an overturned cart and dead horses in the road, and are ambushed by the scavenging kobolds. These kobolds are adorned very differently than the ones they previously fought – they’ve painted their scales green and ritualistically scarred their maws; adding piercings of animal teeth outside their own. The group nearly lose a horse in the fight, are beset by snakes and poisonous gas, and are assaulted by falling rocks, but they finally rout the small dragonoids. However, Khamul is not satisfied, and chases after one of the fleeing winged kobolds until it is killed. Baat and Tasi, who chased after him, are unnerved and suspicious, but they three rejoin the party, where they work together to tend their wounded horse, recover the remaining goods, and mend the overturned cart. After some discussion, the party decides to move on toward Zenith (and hopefully a cleric for Rowan) to drop off Gundren’s and these new goods first before pursuing the kobolds, and Gundren, further. This way, at least they’ve accomplished half of their original assignment from the King’s Own… if their escort-turned-rescue mission should come to worst.

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012: A Family Affair

The party fights and loses, and are forced to let Zoreene go with Willet in tow. They take time to heal back up, and decide to 1) Baat and Kamina rush to Lord Blackmoor to inform him and 2) everyone else rushes after Zoreene and resumes conflict. They manage to LITERALLY JUST BARELY save Willet from Zoreene’s killing blow, and rout her — however she escapes via magic. They return to Lord Blackmoor with Willet, receive their monetary reward, and settle down for some much MUCH needed rest.

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011: Priest of the Buried God

party continues assault on Rhorluk, the fanatical kobold leader, it’s rough but they win and get dat sweet loot, find Willet, escort him out, meet Zoreene on the road and do not trust her, and she springs her trap

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010: And Then There Were Six

party continues deeper into the Keep, discover the ranger hired by the Blackmoors who didn’t return – Rowan, badly injured. They find dire weasels and acid, too, but no Willet. They engage the fanatical kobold leader who refuses to return the child he intends to sacrifice 

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009: Beestings, A Chemist, and Traps, Oh My!

Party reaches Firestone Keep, encounter huge wasps and lots of traps and kobolds and it’s not a great time, and then they find a weirdly shrewd kobold alchemist who doesn’t care what they do as long as they leave him alone to his work so they have a hallway sleepover before continuing further

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008: A Bird in Hand

the party travels to catch up to Baat, do, talk to the Blackmoors, agree to seek kidnapped son Willet, are ambushed on the rocky trail by mercenaries

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