Demonym: Girivian [gih-RIH-vee-en]
Renowned for: Being intimidating and esoteric, constant civil "war", widespread worship of evil deities; generally tolerated as a necessary evil.
Common Races: Dragnborn, Wood Elves, Gnomes, Ghostwise Halflings, Humans
A collection of boggy islands, saltwater marshland, and jungle on the western coast of Kirhamh constitutes the loosely named “nation” of Girivix. Where Serbuin is subtle, Girivix is absolutely overt. Many Girivians worship otherwise-considered "evil" deities, and may perform dark and brutal arts as part of that worship. It is a difficult place to live or even travel through, with the scattered settlements being notoriously hard to find… even, possibly, mobile/migratory. Rumors of tricky magic and beings living in the steam and silt, deliberately leading creatures astray, abound. Conducting commerce into and out of this region is a necessity, but a very arduous, dangerous, and therefore high-paying affair.
Many of the most powerful casters (for better and worse) throughout history have hailed from Girivix (much to Serbuin's chagrin and jealousy). A reputation of formidability and cunning has developed… and been lovingly cultivated by the hierarchy who rule there. Society, such as it is, in Girivix is chaotic, chameleon — it was once described as “refined brutality” by a Dunar delegate (who later suffered a sudden onset of disease and redacted the statement in full, heralding an equally sudden cure) — and constantly in flux. The capital city, itself, is frequently reappointed as ruling power changes hands. For the past ten years, however, that has been a human enchantress and her consort where they reside in their temple-fortress within the stationary city of Morem.